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Bastille Oubliette
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Initial Commit Build!
January 10, 2021
by
spaghettiSyntax
1
#retro, #16bit, #8bit, #tower defense, #adventure
#100DaysOfCode R2D93/100*2 DemoTime()! PlayInBrowser! #FinishedNotPerfect A lot I want to add still. But giveItATry! Man mageBow and arrowCrossed swords @GameDevTV #retro #pixelart #coding #indie #ind...
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FoundationDone();!
January 02, 2021
by
spaghettiSyntax
1
#100DaysOfCode R2D87/100 Foundation Done! FireworksFirework sparkler This one has been fun! Now, FineTune(); > Levels(); > Release();! Thanks @GameDevTV for such a great #2D course! #retro #pixelart #...
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ShootArrow();!
December 14, 2020
by
spaghettiSyntax
1
#100DaysOfCode R2D76/100 Defenders, ShootArrow();! Next is the Warrior, Mage, Rogue, Knight, and Cleric! @GameDevTV #2D Challenge! #retro #pixelart #coding #indie #indiegame #indiedev #madewithunity #...
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OrcAttack();!
December 13, 2020
by
spaghettiSyntax
1
OrcAttack();! Got one of the battle maps tiled out and enemy spawn points + a lot of animations ready for action!...
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Some New Animations!
December 02, 2020
by
spaghettiSyntax
1
#100DaysOfCode R2D73/100 Busy RL work month with the #HolidaySeason! Managed to get a few more animations ready for action, though! Multiple musical notesPerson fencing #GameDevTV 2D Challenge #coding...
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Initial Commit
December 01, 2020
by
spaghettiSyntax
2
Traverse the dungeons, protect the town! This will be an addition to my Number Wizard prototype. I am going to mesh the two ideas to create a traveling dungeon party in the style of a PvZ style combat...
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